Thread safe Queue in Rust 🦀

Federico Vitale
5 min readJan 21
Photo by Mae Mu on Unsplash

I started my rust journey 1 year ago and I feel like it helped me a lot to become a better developer, even if I primarily work with React and Typescript.

Today I’d like to share with you what I learned about thread safety in rust, by implementing a simple data structure such as a FIFO queue.

Let’s get started by declaring a trait to describe our queues:

trait Queue<T> {
/// Creates a new, empty queue
fn new() -> Self;

/// Enqueue a new value
fn push(&self, value: T);

/// Dequeue a value
/// Returns None if the queue is empty
fn pop(&self) -> Option<T>;

/// Returns the number of elements enqueued
fn len(&self) -> usize;

/// Checks if the `size()` is 0
fn is_empty(&self) -> bool;

This trait can then be implemented by a struct or data type to create a queue. The actual implementation of the methods will depend on the type of queue that you want to create.


Ok, now that we have our generic trait we can start writing some code for our first queue, the FIFO (*First In, First Out*)

///! queue/
use std::collections::VecDeque;

/// A FIFO queue implemented using a VecDeque
struct FifoQueue<T> {
/// The underlying data structure of the queue
data: VecDeque<T>

It’s a simple generic struct with a `data` parameter holding the enqueued values. We use `VecDeque` over `Vec` for some convenience methods that we’ll see later on.

Now let’s implement our `Queue<T>` trait for `FifoQueue<T>`

///! queue/
impl<T> Queue<T> for FifoQueue<T> {
fn new() -> Self {
Self {
data: VecDeque::new()

/// Adds an element to the back of the queue
fn push(&self, value: T) {

/// Removes an element from the front of the queue
fn pop(&self) -> Option<T> {

fn len(&self) -> usize {

fn is_empty(&self) -> bool {

The reason why we choose to use `VecDeque` over a simple `Vec` is the ability to use the `pop_frop` / `push_back` and later on `pop_back` / `push_front` methods

Thread Safe? How?

Federico Vitale

Software Engineer. Currently into Typescript, Rust and go